Fable 5.2 created a shooter from scratch in eight hours using a single prompt
Developer Felix Rieseberg tested Fable 5.2 with one prompt: the model assembled a small shooter with detailed graphics. The game is available for online testing.

Fable 5.2 created a small first-person shooter from scratch without subsequent prompts or human intervention. The experiment was conducted by developer Felix Rieseberg.
The model independently prepared game assets—3D models of objects, textures, and sound effects—and assembled a fully functional location. The process took about eight hours.
According to Rieseberg's estimate, using the API, the experiment cost approximately $550. During this time, the model generated about 2.7 million output tokens and processed 445 million input tokens. A significant portion of the input data was handled through caching.
The request was to create a small but impressive FPS with maximally detailed photorealistic graphics capable of competing with the visual quality of major commercial games. The result is available for online testing.





